In this talk we explore some future impacts and challenges of combinatorial innovations in sensing, mapping and rendering and computing technologies enabling humans and machines to intimately interact with rich 3D geospatial data in a vertical focal plane view. We'll start with a tour through recent developments in sensor fusion, machine vision, and liquid data cloud supercomputing and then tour a few of the more interesting cartographic frontiers including augmented reality, robotic SLAM ( Simultaneous Location and Mapping) and geolocated simulations.
is a Senior Researcher And distinguished Fellow at IFTF.org, the Institute for the Future, focusing on the mobile and abundant computation, immersive media and geospatial web foundations for context-aware and ubiquitous computing. Previously, Mike was a Visiting Researcher, Intel Labs, working on a pattern language based on semantic web frameworks for ubiquitous computing. At IFTF MIke leads ongoing work in geospatial, and location services for companies like Intel, Nokia, Toyota, Daimler, Nissan, and Fujitsu, among others. In 2003 Mike was a producer and program leader for the Technology Horizons "New Geography" Conference at the Presidio of San Francisco for technologists and strategic planners from top tier companies and the public to better understand the emerging geospatial information infrastructure. The event included The Fort Scott Locative Experience, a hands-on field exercise for conference attendees exploring a prototype geospatial web combining digital geodata and modern web hypermedia - deploying a prototype geo browser to read and write W3C and OGC standard data objects. Prior to joining IFTF, Mike contributed to creation of GeoRSS, (the first web standard way to geocode web objects). Before that, during the late 1990s Mike worked on GPS enhanced precision agriculture in rural and remote regions. Mike is currently active in the AR, Augmented Reality community, launched the first ARdev camp, replicated worldwide, and was invited to join the W3C POI ( Points of Interest) working group as an outside expert. Mike's work in geospatial computing began as an idea for a hypermedia atlas in the late '70s leading to a Lab Director's role at Atari labs working with early MIT augmented reality artists, and authors of the Aspen movie map - the pre-eminent model for heads-up geography. Later, from 1983 -1993 at Apple's Advanced Technology Group Mike created early hypermedia maps and lead work on the Terraform project - an early predecessor to a google earth-like computational framework, and on hyper-annotated video and augmented reality. In the '80s Mike was instrumental in forging a partnership between Apple, the National Geographic society, and Lucasfilm to produce new geographic digital media. Mike is a frequent speaker, has given keynotes at Where 2.0, Location Intelligence, URISA, NSDGIC and the UK Ordnance Survey conferences and has authored a number of papers, including one recently published in the Nieman Reports, the Harvard Journalism Review, entitled "Digital Immersion: Augmenting Places With Stories And Information" and an earlier co-authored paper published in a special edition of the IEEE Journal on Pervasive Computing, "Data Management in the World-Wide Sensor Web." Most recently Mike was profiled in the 12/2011 Ericson Business Review in the cover story entitled "Augmented Reality Check.